Natural Disasters - zasady, gry planszowe

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Carcassonne Î Natural Disasters
1
NATURAL DISASTERS
A Carcassonne Central group collaborative expansion
(Original idea by CKorfmann, written by Gwommy)
The sun doesnÓt always shine in Carcassonne. Nature takes its course where
ever you live.
E
XTRA
P
IECES
6 new landscape tiles
8 earthquake tokens
1 large flood cut-out
1 wooden tornado disc
A
DDITIONAL
R
ULES
All the rules remain the same from the original Carcassonne game with the following additions describing the
rules used for this expansion.
Preparat
i
ion
Before starting the game, mix the 6 new tiles in with the rest of the landscape tiles. Keep the flood cut-out,
earthquake tokens and the tornado disc off to the side of the playing area at the start of the game.
1
.
.
P
l
lace
a
T
i
i
l
le
Below is a list of the new tiles included with this expansion and additional information for how the tiles are placed
and how the tiles affect the game.
Earthquake
The earthquake tile is placed as per the normal rules of Carcassonne. The
earthquake does not affect anything until before final scoring, and after all of the
tiles have been placed.
Either during the game or before final scoring, place one earthquake token in each
city that has a section within two tiles orthogonally, or one tile diagonally from the
earthquake tile.
Carcassonne Î Natural Disasters
2
F
l
lood
If you are playing with either River I or II expansions
1
, then choose a river, spring
or lake tile and remove that tile from the game while replacing it with the flood tile.
Any features
2
that touch the flood tile are considered uncompleted and canÓt be
completed for the rest of the game.
On your next turn, the flood continues to spread. Before you draw a tile, take the
large flood cut-out piece and place it so that it covers the 8 surrounding tiles
around the flood tile. Now, even more features will not be able to be completed.
Meteor
A meteor can be placed on top of any tile that is already in play except for the
starting tile
3
. When a player draws a meteor tile, that player chooses a landing
position for the meteor by pointing at a tile. Each player continuing clockwise may
choose to move the landing position of the meteor or pass. Each player that moves
the landing position of the meteor must choose a tile adjacent to the last tile
chosen. A player may not choose a tile that was previously chosen for this meteor.
Once all of the players have had a chance to move the landing position of the
meteor, then the player that drew the meteor gets one last chance to move the
landing position or choose to leave it where it is.
Once the final landing position is determined, replace the landscape tile with the
meteor tile. Any features that touch the meteor are considered to end at the
meteor. If this completes a feature that has at least one follower, then that feature is
scored as normal.
Tornado
The tornado tiles are indicated by a tornado icon. Tornado tiles are placed as per
the normal rules of Carcassonne. After the tornado tile is placed, move the tornado
token to this tile. The game is interrupted while the tornado makes its move across
the board.
Starting with the player who placed the tornado tile, each player takes turn in a
clockwise order moving the tornado 2 spaces orthogonally from its current position
and may not be moved to the same tile twice per turn. If the tornado moves across
or lands on a tile with a follower
4
on it, then that follower is placed in the tornado.
If a tile has more than the one follower on it, then the player that moved the
tornado to that tile decides which follower will be placed in the tornado. If there is
a follower already in the tornado, then swap the places of the two followers
5
.
Players continue taking turns moving the tornado until the tornado has either
moved 12 spaces or may not be moved any further. If there is a follower in the
tornado after it has finished moving, then the owner decides where to place the
follower on that tile. The follower can only be placed on an unoccupied and
uncompleted feature, otherwise the follower is returned to its ownerÓs supply. The
tornado token is then removed from the board and the game continues from
where it was interrupted.
1
This also includes the fan-based Fishermen expansion.
2
If playing with the fan-based Fishermen expansion, a river that touches the flood is not considered to be finished.
3
The starting tile may vary depending on which expansion you are using. The meteor may not be placed on a spring, in the City of Carcassonne, or on the
Wheel of Fortune, etc.
4
In this case, a follower may include a builder, or pig. It does not include a barn or neutral figure.
5
If the swap causes a follower to be placed in a location not allowed by the original rules, then that follower is returned to its owner’s supply. (Example: A
mayor may not be placed in a field as farmer, therefore it is returned to the owner’s supply)
Carcassonne Î Natural Disasters
3
2
.
.
Dep
l
loy
a
Fo
l
l
l
lower
A follower may not be deployed on a meteor or flood tile. A follower can be deployed to the earthquake tile as
per the normal rules, or to a tile with a tornado icon on it, but only after the tornado has made its movement.
3
.
.
Score
Scoring remains the same as the normal rules in Carcassonne, although the flood prevents features from being
completed and the meteors may not count as part of a feature. For example, if a cloister is completed that
contains 1 meteor tile in its surrounding tiles, then that meteor does not count towards the score. A player would
only gain 8 points for that cloister instead of 9 points.
F
i
ina
l
l
Scor
i
ing
After all the tiles have been played, and before the final scoring, the earthquake comes into effect. Locate the
earthquake tile and place earthquake tokens in any city within two tiles (orthogonally) or one tile diagonally from
the earthquake. These cities are destroyed by the earthquake. Any unfinished city with an earthquake token in it
does not score any points. If a finished city has an earthquake marker in it, then that city does not score any points
for the farmers.
Vers
i
ion
H
i
istory
0.1
Rough draft (Dec 22, 2009)
0.2
First Draft (Dec 30, 2009) Î Updated pictures, edits by Elmendalerenda and Djdahmer.
0.3
Second Draft (Dec 31, 2009) Î Edits by Djdahmer.
1.0
Final (Jan 1, 2010) Î Updated Flood tile thanks to Novelty, error correction found by Djdhahmer.
Acknow
l
ledgements
Thanks to the Carcassonne Central team that helped put this together. Listed alphabetically: CKorfmann,
Djdahmer, Elmendalerenda, Gunpowdertea, Gwommy, Loganmann1, Markus, Meepleater, and
Whaleyland
Gantry Rogue (Gantry) for creating the Carcassonne Central web site where this fan-made expansion
was developed and hosted, and for his comments, which contributed to the development of this
expansion.
Matthew Harper (mjharper) for the Completely Annotated Rules (CAR) for Carcassonne.
Scott (Scott) for inspiring this terrific template, and Jonathan Warren (Joff) for making the original
template upon which this one was based.
www.carcassonnecentral.com
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