Nefarata 7th, Gry Bitewne, Warhammer Fantasy Battle, VC special characters

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Warhammer Fantasy Battle – 7
th
Edition
Nefera
ta, the Vampire Queen
Legends tell o
f an ancien
esides in the
t Vampire
Queen who r
Silver
Pinnacle high in the World’s Edge
Mountains. She is known as
Neferata, which means “she who is
beautiful in death” in the ancient
tongue of Nehekhara, the Land of th
Dead.
e
Her quarters are situated at the heart
of the m
Her opulent chambers are an echo of
the splendor of the royal palace in
Lahmia, Forgotten treasures of old,
golden masks and rare gemstones
glitter in the dark, illuminated only by
the dim light of the silver-coated
skulls, which serve as her lamps.
Here Neferata lies on a divan,
drinking blood of handsome youths
from golden cups and listening as h
Undead courtiers play harps, pipes
and lutes to amuse her.
aze of the Silver Pinnacle.
er
Vampires of the Lahmian sisterhood
are her eyes and ears in
world and using the information from
their reports she plots and weaves a
web of intrigue. For the Queen
dreams of enslaving all the Vampires
of the known world and returning to
ancient Lahmia at the head of an Undead army to reclaim her throne and rebuild the great Temple of
Blood.
the outside
Profile
M
WS
BS
S
T
W
I
A
Ld
Neferata
6
6
5
5
5
3
9
4
10
Nefarata can be taken as a Lord choice, but will take up a Hero slot as well. She must be fielded exactly
as presented here and no extra equipment or magic items can be bought for her.
Points:
535
Weapons:
Neferata wields the Dagger of Jet.
Armour:
Neferata wears no armour.
Magic:
Neferata is a Level 3 Wizard and knows spells from the Lore of the Vampires.
1
Warhammer Fantasy Battle – 7
th
Edition
VAMPIRIC POWERS & SPECIAL RULES
Beguile:
At the beginning of the Close Combat phase, after Challenges, select one model in contact with
the Vampire. The Vampire may re-roll to Wound against the chosen model unless the target passes a
Leadership test with a –3 modifier.
Quick Blood:
Neferata has a Ward Save of 5+.
Innocence Lost:
Neferata is subject to the Always Strikes First rule. If an enemy has the same power
because of a magic item or spell, hits are resolved in order of Initiative. If both have the same Initiative,
roll a dice.
Other-Worldy:
Enemy models in base contact with Neferata suffer –2 to their Leadership.
Blood Kiss:
Once per game, if Nefarata kills a character in close combat she can grant the Blood Kiss to
this lucky individual. This immediately turns the slain character into a Vampire (Vampire Counts book p.
91) who is now under the control of the Undead player. He retains any magic items and any steed he is
riding turns into a Nightmare. The character immediately joins Nefarata or the unit she is leading. If the
character is riding a monster, the two are separated and the monster behaves exactly as if the character
were slain.
Shadow Blood:
In addition to her 3 spells taken from the Lore of the Vampires, Nefarata has the
Shadow Blood spell:
Casting Value: 7+
This flaming attack is a magic missile spell with a range of 24” causing d6 Strength 5 hits to the target
unit. Before casting, Neferata may declare she is drawing blood as she runs her dagger across her
wrists, inflicting one or more wounds to the Vampire (no saves of any kind are allowed). The owning
player may decide how many wounds she is going to inflict on herself. For each wound Neferata inflicts
on herself, an additional d6 hits are caused by this spell. Any unit suffering a wound from this spell must
immediately take a Panic test.
Familiar:
The slender black cat Bastet is Neferata’s beloved familiar that was entombed with her. At the
beginning of each of her turns Neferata can send Bastet to any enemy unit on the table, regardless of
distance. The model representing Bastet cannot be affected by the enemy in any way and does not
impair movement. While Bastet is present the unit she is accompanying must re-roll any successful
Armor Save.
2
Warhammer Fantasy Battle – 7
th
Edition
MAGIC ITEMS 
Dagger of Jet:
This dagger took countless lives on the altars of Lahmia when Neferata was the High Priestess of death.
It was used to cut the throats of those who were condemned to feed the Vampire aristocracy of that
cursed city. It confers +1 Strength to the wielder and it’s attacks are poisonous.
Ruby of Lahmia:
The mark of her dominion over the City of Vampires, Neferata’s diadem is a golden snake resting over
her beautiful face, which carries a huge ruby in its jaws. This jewel pulses with the power of eternal life
and feeds Neferata with an almost unlimited energy.
At the end of each turn of the game the Ruby of Lahmia automatically regenerates one wound that she
suffered in that turn (regardless of whether it was self-inflicted or caused by an enemy). The jewel stops
working if Neferata is killed and will only regenerate a wound caused in that turn.
Miniature image taken from Coolminiornot.com.
Rationalization:
Vampire Lord –1 WS, +2 Initiative. Level 3 Wizard. Beguile from 7
th
Edition Vampire Counts book. Quick Blood & Innocence
Lost taken from Lahmian line in the 6
th
Edition Vampire Counts book. All else taken verbatim for +200 points.
3
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